Clados & Ansis

I stumbled across some rad sword concepts by Mike Privalis and thought they would be great exercises for a huge changeup in workflow for me for hard surface game art creation. I have switched from all Sub-D modeling and UVs in 3Ds Max to a CAD modeling in Plasticity, game resolution cleanup and UV work in Blender, and Marmoset Toolbag 5 Bevel Shader baking workflow. In particular, Plasticity has been an absolute joy to learn and I really don't miss doing old school Sub-D work much at all. And the Marmoset Toolbag 5 bevel shader feels like cheating, in the best way possible. I have also taken quite a liking to blender as well, even though I am an old timer and have to use industry standard hotkeys, hehe.
Thanks for viewing and be sure to check out Mike's amazing work!
Concepts by - https://www.artstation.com/mikeprivalis

Date
August 17, 2025