Created for Obsidian Entertainments' Armored Warfare. I was responsible for the entire vehicle, block out to game ready.
Low poly shown at game-res textures within game garage, and high poly rendered out in Keyshot.
Shown with two different turrets. This one was really a blast to make.
Modeled in 3ds Max, baked in Knald and using Handplane for object space to tangent space normal conversion, textured in Quixel Suite, and rendered in Cryengine 3.