1911

Because there are never enough of 'em, this is a game model 1911 I made from various 1911 model references a few years ago that I wanted to update the textures to have a go at UE4's metalness workflow.
Modeled in 3ds Max, baked in Xnormal, and textured in Photoshop.
The pistol is using a 2k map, and the muzzle brake is using a 1k map. High Poly renders are out of Keyshot.

Date
November 7, 2016