This vehicle was my first dive into using Substance Painter and I learned a ton from it. The original block out and hi-res mesh were outsourced and then I took over to heavily clean up the hi-res mesh, build the lo-res, unwrap, texture and LOD. The vehicle is being shown in the in-game garage using up-resed textures higher than they appear in-game.
Modeled in 3ds Max, baked in Knald and using Handplane for object space to tangent space normal conversion, textured in Substance Painter, and rendered in Cryengine 3.