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1911

Because there are never enough of 'em, this is a game model 1911 I made from various 1911 model references a few years ago that I wanted to update the textures to have a go at UE4's metalness workflow.
Modeled in 3ds Max, baked in Xnormal, and textured in Photoshop.
The pistol is using a 2k map, and the muzzle brake is using a 1k map. High Poly renders are out of Keyshot.

Brx boyles 1911 ue4 01
Brx boyles 1911 ue4 02
Brx boyles 1911 ue4 03
Brx boyles 1911 ue4 04
Brx boyles 1911 ue4 05
Brx boyles 1911 hp 3q right front 36
Brx boyles 1911 hp left perspective 24
Brx boyles 1911 hp right perspective 28
Brx boyles 1911 hp 3q left front 34
Brx boyles 1911 hp 3q left rear 30
Brx boyles 1911 hp 3q right rear 32